Schedule and Personalities


Things are coming along really well. I've restructured the game to run in phases, you can setup characters and plan a schedule, then what that schedule play out and run any events. I think this will have a much better feeling than before.

I'm also implementing personalities with dialogue, you'll be able to tell characters to introduce themselves and throughout the day based on their schedule they will "hopefully" feel like an actual character reacting to what's going on.

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